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Best prompts for Suno using sound design

12 practical, copy-ready Suno prompts focused on sound-design tasks (synths, Foley, FX, mixing) with concise explanations, realistic examples, and suggested LLM helpers to refine or expand each prompt.

Claude Opus 4
Gemini 2.5 Pro
GPT-5
Claude Sonnet 4
Gemini 2.5 Flash
You've spent hours crafting the perfect track, only to realize your kick sounds flat, your transitions are awkward, and your mix lacks that professional polish you hear in your favorite songs. Sound familiar? You know exactly what you want to create, but translating those ideas into actual sounds feels like speaking a foreign language to your DAW.
This collection of 12 battle-tested Suno prompts transforms your sound design workflow from guesswork into precision engineering. Each prompt tackles a specific audio challenge, from punchy kick drums and cinematic risers to warm electric pianos and stereo widening techniques. Instead of spending days tweaking parameters and watching YouTube tutorials, you'll have copy-ready instructions that deliver professional results in minutes, turning your creative vision into polished, mix-ready sounds.
1
Punchy Modern Pop Kick Design
Generate a punchy pop kick (tempo 100–110 BPM). Layer a short sine sub at 50 Hz for body, an 808-style transient click at 1–2 kHz for attack, and an acoustic kick transients layer for texture. Envelope: short attack, 60–120 ms decay for the sub. Processing: parallel compressor (fast attack, 4:1), transient shaper increase attack +15%, gentle saturation on click, HP filter at 30 Hz, boost 60–100 Hz +3–5 dB, cut 200–400 Hz -2 dB. Output as a single stem and separate sub/click stems.
Create a tight, punchy kick for modern pop/electronic tracks with sub weight, click, and transient control ready for mixing.
2
Cinematic Riser + Impact Pack
Design 4 risers (2-bar, 4-bar, 8-bar, long-build 16-bar) tempo-synced to 120 BPM. Use layered sources: white noise with high-pass sweep, granular cloud from orchestral sample, stretched synth with pitch LFO (+12 semitones over duration). Automate low-pass filter cutoff from 4 kHz down to 500 Hz, increase reverb size + pre-delay as riser grows. Create 3 impacts: low-frequency sub slam (40–80 Hz), mid punch transient (800–2k), and top-end shimmer (6–12 kHz). Provide stems and a matched sidechain duck to the riser.
Produce tempo-synced risers and matching impacts for transitions: layered granular rises, pitch sweeps, and a powerful thud impact.
3
Analog-Style Gritty Bass Synth
Design a monophonic analog-emulation bass in key A minor. Oscillators: saw + square detuned 6–12 cents. Filter: 24 dB/oct low-pass with moderate resonance (0.4–0.6), cutoff ~120 Hz. Amp envelope: attack 5–15 ms, decay 300–600 ms, sustain 60%. Add drive/saturation on filter output, sub-osc one octave down at -6 dB for weight. Sidechain: duck 3–4 dB to kick with 10–30 ms release. Provide dry and processed stems and suggested mix bus: bass bus compressor 2:1, slow attack 20 ms.
Create a warm, detuned bass synth with analog filter, saturation, and sidechain-ready envelope for modern electronic/R&B.
4
Evolving Ambient Pad with Granular Motion
Create a 32–64 second ambient pad (key E major) built from lush chords and granularized field recordings. Grain size 40–120 ms, scatter/randomness 20–40%, pitch drift +/- 0.5–2 semitones. Modulate filter cutoff and grain position with two LFOs (0.01–0.1 Hz). Add convolution reverb with large hall IR, wet 30–40%, and a subtle spectral shimmer (6–8 kHz +2 dB). Provide an evolving stem and a dry source stem.
Make a lush, evolving pad using granular synthesis, slow LFOs, and reverb — ideal for soundtracks or ambient music.
5
Organic Percussive Foley Layer for Beats
Produce 12 short Foley hits (stomach-thump, book snaps, hand slaps, crate taps, shoe steps) tuned/pitched to sit with a 90–100 BPM beat. Process: close-room mic + room mic blend (dry 60%, room 40%). Transient shaping: increase attack on snaps +20%, low-shelf 80 Hz +1–2 dB, high-cut 8 kHz. Provide 12 individual stems named and a mixed percussion layer optimized for layering under a drum kit.
Generate a set of organic Foley hits and textures to layer with drum kits for more realism and groove.
6
Glassy Pluck with Pitch Glide and Micro-Tuning
Create a glassy pluck synth in key G minor. Oscillator: bell-ish FM + high-frequency noise. Pluck envelope: attack 1–8 ms, decay 120–220 ms, sustain 0, release 40–80 ms. Add pitch glide/portamento 10–35 ms on legato, and micro-tuning adjustments of +/- 5–15 cents to taste. Effects: 35% delay sync at dotted 1/8, high-pass at 120 Hz, shimmer reverb with 2–4% wet shimmer. Output a dry and fx-treated stem.
Design a bright, glassy pluck lead with subtle pitch glide and micro-tuning for modern electronic melodies.
7
Modern Trap Hi-Hat Program
Create a 4-bar hi-hat pattern for trap (BPM 140). Include open hat on beats 2 & 4, 1/16 and 1/32 subdivisions, three 1/32 rolls with decreasing velocity, and one randomized 1/64 fill per bar. Apply swing 8–12%, velocity curve to accent downbeats, and humanization +/- 6 ms timing jitter. Processing: subtle transient shaping (+5% attack), light tape saturation 1–2%, high-pass at 220 Hz.
Program dynamic, modern trap hi-hat patterns with rolls, swing, velocity variation and humanization.
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