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Best prompts for Suno using audio effects

12 copy-ready, practical prompts for Suno focused on applying common audio effects and effect chains. Each entry includes a short explanation, a paste-ready prompt you can use with Suno, a realistic example of expected output, and recommended AI partners for further editing or automation.

GPT-5
Claude Sonnet 4
Gemini 2.5 Pro
Claude Opus 4
Gemini 2.5 Flash
You've spent hours crafting the perfect melody in Suno, only to realize your track sounds flat and lifeless compared to your favorite songs. The culprit? Missing those professional audio effects that transform raw recordings into polished masterpieces. If you've ever felt frustrated trying to describe reverb settings or compression ratios to an AI, you're not alone.
This collection of 12 copy-ready prompts gives you the exact language to communicate professional audio effects to Suno, from warm plate reverbs to aggressive parallel compression. Each prompt includes detailed explanations, realistic output expectations, and recommended AI partners for further refinement. Instead of struggling to describe complex audio processing techniques, you'll have proven formulas that consistently deliver studio-quality results every time you create.
1
Warm plate reverb on lead vocal
Apply a warm plate reverb to the lead vocal: decay 1.5s, pre-delay 35ms, high-frequency damping at 6 kHz (–6 dB), wet mix 28%. Keep vocal presence by keeping 1–3 kHz slightly boosted (+2 dB) before reverb send. Preserve transients with a short transient-preserve setting.
Add a smooth plate reverb to a dry lead vocal with controlled pre-delay and high-frequency damping for clarity.
2
Short gated snare reverb
On snare track: add a bright plate reverb, decay 0.9s, pre-delay 10ms, high-frequency shelf +3 dB. Insert a gate after reverb: threshold tuned to cut tail at ~120ms after hit, hold 50ms, fast release. Wet mix 40% for impact; keep snare transient dry through parallel routing.
Create a punchy gated reverb on a snare for 80s/90s style drums — bright tail then abrupt gate.
3
Stereo widening for synth pad with chorus + Haas
On synth pad: apply subtle chorus (depth 20%, rate 0.3 Hz) then a Haas effect: duplicate, delay left by 12ms and right by 0ms, low-pass the delayed copy at 8 kHz, wet mix 35%. Check mono sum and if phase issues arise, reduce Haas delay to 8ms.
Widen a pad using gentle chorus and a Haas-style delay while maintaining mono compatibility and avoiding phase cancellation.
4
Mix-bus tape saturation + gentle compression
On mix bus: add tape saturation with drive set to +3 dB, high-frequency tape roll-off at 12 kHz, subtle wow/flutter off. Then apply bus compressor: ratio 2:1, threshold to achieve 1.5–3 dB gain reduction on peaks, attack 10 ms, release 200 ms. Apply makeup gain to match loudness.
Glue the mix with analog-style tape saturation and light bus compression for warmth and cohesion.
5
Sidechain compression to make kick pump the bass
Sidechain-compress the bass using the kick as the trigger: compressor ratio 4:1, threshold so bass ducks about 6 dB on kick hits, attack 2 ms, release 100–150 ms (tune to tempo). Use a clean knee and ensure no audible clicks; add a transient shaper to kick if needed to maintain punch.
Create a rhythmic ducking effect by sidechaining the bass to the kick so the kick cuts through the low end.
6
Lo-fi vinyl effect with crackle and lowpass
Apply lo-fi vinyl processing: add vinyl crackle at –24 dB FS (random pattern), gentle bit reduction to 12 bits, low-pass filter at 8 kHz with 6 dB/oct slope, add mild tape saturation (drive +1.5 dB) and roll off below 80 Hz to recreate cartridge rumble removal. Blend effect bus at 30% wet.
Turn a track into a nostalgic lo-fi vinyl feel with subtle noise, bit reduction and low-pass filtering.
7
Dub-style ping-pong delay for lead guitar
On lead guitar: set stereo delay to ping-pong mode, tempo-synced dotted eighth note delays, feedback 38%, wet mix 42%. Insert a low-pass filter on the delay return at 4.5 kHz and reduce high-frequency by –3 dB per repeat. Add slight modulation (0.2 Hz) to delay time for movement.
Create a tempo-synced ping-pong delay with lowpass filtering on repeats and moderate feedback for a spacey dub vibe.
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